AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Shoot'em Up iOS Games in Europe
Sensor Tower's analysis reveals trends for the leading Shoot'em Up games on the iOS platform in Europe for the first quarter of 2021. Dive into the performance metrics of these popular titles.
European iOS Performance of Shoot'em Up Favorites in Q1 2021
The beginning of 2021 has seen varied performances among the top Shoot'em Up games on the iOS platform in Europe. Data provided by Sensor Tower highlights the key trends for these adrenaline-pumping titles.
Archero experienced a slight decline in weekly revenue, starting at around $119K in the last week of December 2020 and falling to approximately $67K by the end of March 2021. Downloads followed a similar trend, with a peak of nearly 40K in the last week of December, decreasing to around 23K by March end. Weekly active users showed a drop from 355K to 280K in the same period.
For Galaxy Attack: Alien Shooter, revenues saw fluctuations, with an initial dip to $24K in early January, a mid-quarter rise to around $31K, and ending the quarter on a high note at approximately $35K. The game's downloads peaked at about 37K in the last week of March, up from 30K at the end of December. The weekly active users saw an overall increase, from 241K at the start of the quarter to 239K at the quarter's close.
1945 - Airplane shooting game showed a mixed revenue trend, starting around $19K, decreasing in mid-January, and then spiking to nearly $30K towards the end of March. Downloads hovered around 14K to 17K, with a spike of over 20K in early March. The game's active user base showed a significant increase from 68K to 81K in the week of March 8th but ended the quarter at 77K.
Lightheart Entertainment's Mr Autofire saw a gradual increase in revenue from $20K at the end of December to almost $30K by the end of March. Downloads showed a slight increase from around 9K to 9K in the same period, while the weekly active users increased from 43K to around 59K.
Lastly, Azur Lane had its revenue fluctuate, with a notable dip to $10K in late January and ending the quarter at nearly $8K. Downloads remained low, ranging from around 786 to 523. The weekly active user count showed a slight decline from 4K to 3.4K.
These insights are just a glimpse into the Shoot'em Up category's performance on the iOS platform in Europe. For more detailed analytics and data, Sensor Tower provides an in-depth look at the mobile app landscape.